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Michael Raquel
Blog
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Michael Raquel
Blog
About
Contact
Blog
About
Contact
Applied Discrete Differential Geometry in Houdini #1: Curvature Flow
Michael Raquel 8/18/24 Michael Raquel 8/18/24

Applied Discrete Differential Geometry in Houdini #1: Curvature Flow

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Michael Raquel 6/15/24 Michael Raquel 6/15/24

Art Directing Signals

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Noise Fundamentals for 3D Artists
Informational Michael Raquel 10/6/22 Informational Michael Raquel 10/6/22

Noise Fundamentals for 3D Artists

How to quantify and art direct noise textures and how to apply them to many 3D art problems.

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Fluid Simulation Theory
FX, Informational Michael Raquel 9/27/22 FX, Informational Michael Raquel 9/27/22

Fluid Simulation Theory

Personal notes on simulation fundamentals. Initial theory, then explained in the context of combustion simulation.

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Grass Wind Shader
Shaders, FX Michael Raquel 8/30/22 Shaders, FX Michael Raquel 8/30/22

Grass Wind Shader

An exploration for faking gusts of wind and point instancing to create dynamic fields of grass.

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Steep Short Film Mountain Shader
Shaders Michael Raquel 7/16/22 Shaders Michael Raquel 7/16/22

Steep Short Film Mountain Shader

Creating an art directable tool for a texture artist in production.

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3D Artist

Artstation LinkedIn Resume