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    <loc>https://www.michaelraquel.com/blog/applied-differential-geometry-in-houdini-1-curvature-flow</loc>
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    <lastmod>2024-12-07</lastmod>
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      <image:title>Blog - Applied Discrete Differential Geometry in Houdini #1: Curvature Flow - Make it stand out</image:title>
      <image:caption>The final product.</image:caption>
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      <image:title>Blog - Applied Discrete Differential Geometry in Houdini #1: Curvature Flow - Make it stand out</image:title>
      <image:caption>See how unstable the curve gets at the end.</image:caption>
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      <image:title>Blog - Applied Discrete Differential Geometry in Houdini #1: Curvature Flow - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2024-06-15</lastmod>
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      <image:title>Blog - Art Directing Signals - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Art Directing Signals - How do we determine the texture of a model all the way to the final color of a pixel on a screen? A lot happens! All the way from a texture, to sampling that texture based on UV coordinates of a model, all the way to applying relevant shader models. Physically based, stylized, mixture of both, a lot of creativity can happen here!</image:title>
      <image:caption>https://www.pokitec.com/research/DynamicTextureAtlasAllocation.html</image:caption>
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    <lastmod>2022-12-16</lastmod>
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      <image:title>Blog - Noise Fundamentals for 3D Artists - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Noise Fundamentals for 3D Artists - Make it stand out</image:title>
      <image:caption>Grass under a microscope. Extremely high frequency detail, extremely low amplitude!</image:caption>
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      <image:title>Blog - Noise Fundamentals for 3D Artists</image:title>
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      <image:title>Blog - Noise Fundamentals for 3D Artists - Make it stand out</image:title>
      <image:caption>1D Noise with increasing spatial frequencies.</image:caption>
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      <image:title>Blog - Noise Fundamentals for 3D Artists</image:title>
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      <image:title>Blog - Noise Fundamentals for 3D Artists</image:title>
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      <image:title>Blog - Noise Fundamentals for 3D Artists</image:title>
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      <image:title>Blog - Noise Fundamentals for 3D Artists - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.michaelraquel.com/blog/volumes-theory-and-fire-simulations-in-mayahoudini</loc>
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    <lastmod>2022-12-01</lastmod>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Curl noise visualized using vector trails in Houdini.</image:caption>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Forward difference definition to refresh your memory.</image:caption>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fluid Simulation Theory - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.michaelraquel.com/blog/grass-wind-shader</loc>
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    <lastmod>2022-08-31</lastmod>
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      <image:title>Blog - Grass Wind Shader - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Grass Wind Shader</image:title>
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      <image:title>Blog - Grass Wind Shader</image:title>
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      <image:title>Blog - Grass Wind Shader</image:title>
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    <loc>https://www.michaelraquel.com/blog/steep-short-film-mountain-shader</loc>
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    <lastmod>2023-11-22</lastmod>
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      <image:title>Blog - Steep Short Film Mountain Shader - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62c605cc47ab4065a2e46433/1658021381217-DYF0Z8LQI84SIQH4Y0QA/middle_layer.jpg</image:loc>
      <image:title>Blog - Steep Short Film Mountain Shader - Top layer</image:title>
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      <image:title>Blog - Steep Short Film Mountain Shader - Middle layer</image:title>
      <image:caption />
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      <image:title>Blog - Steep Short Film Mountain Shader - Fine detail</image:title>
      <image:caption>Prior to multiplication with top layer</image:caption>
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      <image:title>Blog - Steep Short Film Mountain Shader - Roughness maps (combined snow vs mountain)</image:title>
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      <image:title>Blog - Steep Short Film Mountain Shader - Final</image:title>
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      <image:title>Blog - Steep Short Film Mountain Shader - Make it stand out</image:title>
      <image:caption>The title shot for Steep.</image:caption>
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      <image:title>Blog - Steep Short Film Mountain Shader - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.michaelraquel.com/blog/category/FX</loc>
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    <loc>https://www.michaelraquel.com/about</loc>
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    <lastmod>2022-09-30</lastmod>
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    <lastmod>2022-07-08</lastmod>
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    <lastmod>2022-09-28</lastmod>
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